Classic World Β· launches Oct 21

MapleStory Classic
Guide

Pick your class. Get your build, your grind spot and the secrets. That's it.

Start here

βœ“ Checked Oct 19, 2026Founder's Access data. Tags show how sure we are: Confirmed Likely Unconfirmed

Your run

1Pick your class

2Pick your job

3Your level

1

Don't be that guy

  1. Finish every Maple Island quest before you take the boat. It's one-way.
  2. Taxi to your job town while you're still a Beginner. It's 90% off.
  3. Plan your AP and SP. Fixing a mistake costs 7,000 NX.
  4. Carry a Return Scroll. There's no cab back out of the Ant Tunnel.
  5. Buy Orange Potions or Lemons for MP, not Blue Potions. Better value.

Everything else

Lv 100Level cap
1st + 2nd job3rd job planned for 2027
Victoria IslandPlus Maple Island; no Ossyria yet
7,000 NXPer AP or SP reset
What's different in Classic (60-second version)
  • Level cap 100 at launch; 1st job at Lv10, 2nd job at Lv30; no 3rd job, El Nath or Orbis at launch.
  • 1st-job advancement has no stat requirement for any class (Magician also at Lv10, not Lv8).
  • Every character starts with 25 AP (12 primary / 5 secondary / 4 / 4), +5 AP per level.
  • Flat HP/MP per level: Warrior +28/+12, Bowman & Thief +22/+17, Magician +16/+22, Beginner +16/+12; each job advancement adds 500 split by class. INT gives no extra MP and HP washing is not viable.
  • Beginner skills: Three Snails, Recovery, Nimble Feet (max 3 each, 9 SP by Lv10).
  • Reworked 1st/2nd job skills: Precise Strikes (warrior 1st), Max HP/MP Increase as % of base, Rush in warrior 2nd job, Power Guard moved to 3rd job, Holy Arrow single-target, Savage Blow for Bandit, Haste +30 Speed/+10 Jump.
  • Final Attack proc chance 25% across all classes; Slash Blast, Rush and Iron Arrow hit up to 6.
  • 2nd-job SP cannot be spent on 1st-job skills.